Nooni Media Animation Extravaganza

It's fun.

Round 1 Results

Amazingbouy

Amazingbouy

Amazingbouy




NO ENTRY

BobyB64

BobyB64

BobyB64

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

4

3

7

6

5

25

62.5%

Emrox

6

3

6

2

7

24

60%

Koit

3

3

7

7

5

25

62.5%

ArtistGamerGal

5

3

6

6

4

24

60%

test-object

4

1

4

6

7

22

55%

TOTAL

22

13

30

27

28

120

60%

NMEnterprises: It's a crying shame you weren't able to finish this. The “chain reaction” sequence would have been GREAT. The animation that was here was super-good. And since you were able to tell the story with only rough drawings, it shows a strong plot.

Koit: Love the idea and how the storyline was laid out. Structurally this was awesome.

I can see the animation skills are there. The scene where takes off his bag and turns around, on a frame by frame basis, is well done.

Despite being highly under-finished, you can still see the storyline and can follow it very well. I would love to see this finished. Perhaps then I could judge more of your art/animation skills. As it stands, there’s little to judge on.

Audio wise, the effects were very good as was the musical track in the middle. I Loved the camera bouncing down in time with the audio.

Well done, despite submitting an incomplete entry.

ArtistGamerGal: This was a really fun idea, and the parts that were more complete were well animated. I really wish you had gotten the chance to finish this because I think it could have easily received a much higher score with full animation and color. There was a lot of action in this so I could see how this might be difficult to finish in the time allotted. It’s important to consider your time limitations when planning a project, so hopefully this project taught you to be a bit more realistic in the planning stages.

This had very nice animation in the spots where it was finished. Sadly, the quality of art was hard to establish being that it was incomplete for the entire film. This wasn’t 100% original since the whole “small event leads to chain of events which leads to total chaos” type of story has been done a lot before, but it was done really well here. The structure of the animation flowed nicely, but overall the entertainment value is really hurt by the fact that it was incomplete. It works as a lovely rough animatic but not as a polished final piece.

test-object: Too bad this is mainly an animatic because it does look like a genuinely fun animation. The bouncing of the camera on the tone of the music was a highly enjoyable moment especially. Although a little visual throwback to wrap up the joke would have been appreciated as opposed to just a guy saying “wha?” (something with the camera flying back and taking a picture, something with the flag...)

DaAtheno

DaAtheno

DaAtheno




NO ENTRY

DILfreak76

DILfreak76

DILfreak76

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

5

6

7

7

7

32

80%

Emrox

6

3

7

6

7

29

72.5%

Koit

4

4

7

7

3

25

62.5%

ArtistGamerGal

5

6

6

6

6

29

72.5%

test-object

5

4

7

7

8

31

77.5%

TOTAL

25

23

34

33

31

146

73%

NMEnterprises: Was the large snake-like character based on a sour worm thing? Since its friend was a sweet? I liked that, anyway. Actually, you used the theme in multiple ways, it seems. The snake-like character is sweet and then sour... and also, the situation for the sweet character is sweet and sour... Well done on taking these different routes all in the same animation – intentional or not!

Koit: Very colourful animation. Structurally very sound, a seemingly sweet creature shows its potential nasty side and then returns to sweet. Well captured.

I would have preferred a more low key audio track running throughout, perhaps embellished with SFX for the actual happenings of the animation. But that’s just my opinion.

Art wise, it wasn’t the best, but then I suppose that’s the style you use.

To improve for next time, I would say lose the 1 audio track. Bring the viewer in with sfx interaction. This also helps “lift” your characters into life.

ArtistGamerGal: Nice job with the creative and original characters that matched the theme! I also liked this colourful fantasy style world you made. I still think your line work is a bit sloppy, but it has improved. I think it might help for you to not use total black for your line color on the characters and the background. It might help if the background was just colors with no outlines and that the characters do have outlines to help them pop out from the background a bit. Maybe choose a grey or even a darker color of the characters main color for their outlines. Like if the character is mainly bright yellow, maybe use a brownish yellow for their outline color. This won’t make your lines so stark black of a contrast to the character art.

The story was nice since it was a bit unexpected that such a cute character would end up seeming so demonic and yet then go back to being nice again. The idea was cute. Your animation however, is still too even. The movements seem very slow in places, like when the characters head turns to see the action, it’s very slow when I would imagine this might happen more rapidly. I also felt the music matched well at the beginning, but it might have been nice to change the track to something scary during the violent part to further emphasize the sudden change, only to go back to the nice music after. Overall, this is an improvement to your last animation!

test-object: How absolutely adorable. What started as a rather rough art style evolved into a very enjoyable experience. A small shout-out goes to the way you cut away as the horror happened but my most favourite part in all this is that you made use of animation as a medium in terms of character design. The snake looked very adorable, but swiftly turned into a monster without seeming out of place. A VERY fun short.

HDRevill

HDRevill

HDRevill

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

4

4

4

3

5

20

50%

Emrox

3

4

6

5

7

25

62.5%

Koit

3

3

6

3

3

18

45%

ArtistGamerGal

3

3

5

5

3

19

47.5%

test-object

1

2

5

2

3

13

32.5%

TOTAL

14

16

26

18

21

95

47.5%

NMEnterprises: I was a little saddened by the smuttiness of the script towards the end. I just feel it added nothing to the story. If those things are super villains, I'm sure they could do better than resorting to using such low-brow insults. Can't say you gained points for the end text, either... But that's just a matter of taste, really. I think you could have done more the theme here, it seems that the villains are called Sweet and Sour, and that is all. And the persecution of this super hero seems so unjustified!

Koit: I found this one hard to maintain interest in. Whilst I like your art, it certainly has its own cool style, there’s little or no animation to pull me into the story.

Couple that with the fact that the audio is either poorly recorded or over compressed.

I want to like it but for me, the storyline was poor. What was it all about ?

A superhero, some random bag looking evil things.... etc etc. It seemed to wander from scene to scene with no discernible link.

My tips would have to be this, spend more time taking your original idea and creating a cogent storyline with a beginning, middle and an end. Then embellish your storyline with the jokes and humour, I can see you have them, they just need a place to live and breathe.

On the plus side, the dick licker line made me laugh.

ArtistGamerGal: This is definitely an improvement from your last animation and I’m glad to see you move the characters arms and legs a bit more. The thing that really hurts this piece is the voice work and audio quality. It is extremely hard to understand what the characters are saying at times and the same voice was used way too often. It would really benefit you to collaborate with some voice actors from Newgrounds with a bit of experience. Many of them will work with you for free and do much higher quality recordings and voice work if you just simply ask. I understand that you are working under a deadline with these projects, but many have a quick turnaround as well and it doesn’t hurt to ask a few people at once.

This story was very slow and it was hard to tell what was going on with the muddled voices and the small amounts of movement. The humour also seemed immature. In the future, please check your publish settings. This is usually found under “file > publish settings” and change the audio quality there. If you already increased the quality here, you (or your voice actor) are probably using a low quality microphone. I’d also like to see you step away from this very simply giant head Charlie Brown art style. It is a very inexpressive style since the eyes are only dots and you don’t seem to exaggerate the characters very much in this style. Try adding pupils and making expressions with that, it will really improve the emotions of the characters.

test-object: A bit of a weak presentation, very little actual animation going on and if there was, it felt rather stiff. You might also try and find another voice actor to avoid sameness in the voices. The overarching issue is that this felt a bit too safe and basic. Try planning out a script ahead with a payoff to the story, or challenge yourself with a goal from start, for example: working in b+w, do some shots using frame by frame, work in silhouettes only… You can imagine one yourself :)

Hikarian

Hikarian

Hikarian

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

8

8

7

7

6

36

90%

Emrox

7

8

7

6

6

34

85%

Koit

7

7

6

7

7

34

85%

ArtistGamerGal

7

6

6

7

7

33

82.5%

test-object

7

8

5

2

4

26

65%

TOTAL

36

37

31

29

30

163

81.5%

NMEnterprises: Extremely well done! The theme was used very well. Liked the inclusion of Jack's humour, too. There is little else for me to say. Great stuff.

Koit: I really liked this one from start to finish. It had a great ambience to the piece. From art, to lighting, to audio, it had it all.

Great frame by frame movements. I loved the scene where the chap left the table – brilliant timing and correct body posture etc.

The audio used throughout was so apt, voice acting was superb and the effects added where they needed to.

The lip sync seemed better in this animation than they did in your last one. So well played on improving that area.

Overall : fantastic

My favourite animation to date in this competition.

ArtistGamerGal: Good work here! It was nice to see you make improvements to the lip syncing in this piece from the last piece, particularly at the end when you inbetweened the teeth clenches as the character spoke and actually created a 3 dimensional look by drawing in the throat and using the tongue as well. The animated acting in the characters was very nice and seemed natural for the most part. I liked how you went for the film noir style animation here, but I think the muted color palette you chose was not as strong as a high contrast black and white piece might have been to further emphasize this style and mood.

Something that really hurt this piece was the inconsistency in proportions with the characters. They didn’t always stay on model and their heads seemed to shrink and grow as they moved from one key pose to the next. The voice work was very nice for the most part, but there were some points where characters were much quieter. The writing also seemed a bit cheezy, but overall worked well with the theme.

I also felt the impact to the back of the head with the bottle was poorly done. Using the white lines to try and show the impact didn’t really work and just looked odd. Something I might suggest is maybe showing the shadow of the arm and the bottle behind her as anticipation, have it motion blur across the back of her head very quickly, have the character have a quick down and up from her current position to show the impact, followed by her slowly falling to the ground revealing the character behind her. Either way, this part needs some massaging.

I see that you’re animating in a raster program like Photoshop. This provides you with nice line quality, but unfortunately can look very pixelated. It also can take more work since the animation tools are less sophisticated. If you don’t like Flash, it may be good to at least consider switching to a vector animation program like Toon Boom. It will have better tools for animation and look much crisper and nice on a bigger screen. There are also much more jobs out there for someone versed in vector graphics as opposed to raster animation, so it may be something to consider if you want to make animation more than a hobby.

test-object: I remember giving you not all that much points last time for not using the animation medium to your advantage, and I still detect the same problems here. However, because I don’t wanna be “that guy” I’ll try and ignore it since you pretty much don’t seem to be agreeing with me on that regard (which is fine). I know how hard it is making an animation on such a short notice and I will try and judge it on your playfield although I AM going to ask you to keep my last advice in the back of your head; make use of the fact that anything can happen in animation.

Speaking of the short notice, I can barely believe you made this on just a couple weeks. Again, the art style looked stunning and the animation was extraordinary. In terms of story, not much happened per se, characters and their motivation weren’t discovered at all. Not sure who Jack was nor how Detective Jones knew he was standing behind the woman. I like how you set both their characters up a bit though.

MihaP

MihaP

MihaP

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

5

6

4

3

3

21

52.5%

Emrox

6

6

6

4

5

27

67.5%

Koit

4

5

4

5

4

22

55%

ArtistGamerGal

5

6

4

3

5

23

57.5%

test-object

6

5

4

2

3

20

50%

TOTAL

26

28

22

17

20

113

56.5%

NMEnterprises: I am not very sure what actually happened here. What I gathered was that he was a food critic, since they seemed anxious about his arrival at the restaurant. The food critic then had flashbacks after eating a sour dish and then after eating a sweet dish? As far as ideas go, this had good potential, but I think time must have been a big factor.

Koit: I watched this 3 times in a row to try and work out what the storyline was truly saying. I have to say it, but I’m mystified as to what was happening.

Animation wise, some scenes are really well done, others seem really contrived. The scene where we first see the legs and feet stepping, that looks rather tweeny and not life-like.

I liked the scenes of the food being tabled, and also the person putting on their hat. They were good.

Audio wise, I think that the tune fit well with the animation and didn’t detract me too much like has been the case with other animations.

For next time, try and make your storyline a bit clearer. If I can’t understand what was truly going on, then other people will think the same.

ArtistGamerGal: This animation was very hard to follow. I had to watch it quite a few times before I felt like I understood what was going on. Part of this is because of the poor camera flow and timing. Some frames need to be held longer and others do not transition well from one to the next. Like when we are looking at the food critic and then it flashes back to him as a child- this was not clear to me the first couple times watching it. I thought it was part of the current timeline of the story. Things that could make this clearer besides the fading in and out might be a flash back sound effect.

I also think that voice work could really help this piece. Not many voices were needed so it’s a shame you didn’t just get a friend or use yourself to record these lines instead of just writing the text on the frames. Also, the close up walk cycle and the full body walk cycle at the beginning seem way too floaty and weightless. In the close up, there are no frames with real impact where the foot seems firmly planted on the ground, and in the full body walk cycle, there are no ups and downs to the upper body and the head stays in place. It was also odd how when the waiter took the man’s order that only his face moved up and down and his head stayed stationary. This looked odd and could have easily been fixed by just slightly moving the head as he looks down.

The story seemed like a rip off of the Pixar movie Ratatouille when the food critic comes to judge the restaurant and is happy with the food that reminds him of his grandma’s cooking. I’m not sure if that is just coincidence, but it just seemed way too close to that idea. I would have liked to have seen something a bit more original in the story.

test-object: This too seems a tad unfinished, with the abrupt ending but it seems... meh. I’m having some troubles thinking of what I can specifically point out what this animation is lacking but an actual ending for one, telling us what happens to the restaurant OR the critic. We weren’t given a particularly lot of info from either side. Was he a particularly mean critic or was he easily impressed? Sad piano music can’t play over the fact that this story was lacking a lot of groundwork.

Art was basic, but okay, with a couple neat close-ups in the beginning.

PPKs

PPKs

PPKs




NO ENTRY

sandwich-eater

sandwich-eater

sandwich-eater

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

6

6

8

8

7

35

87.5%

Emrox

6

7

8

6

7

34

85%

Koit

5

6

7

5

5

28

70%

ArtistGamerGal

3

5

7

6

5

26

65%

test-object

6

5

4

2

8

25

62.5%

TOTAL

26

29

34

27

32

148

74%

NMEnterprises: Once again, an explanatory animation with humour that made me laugh. This one didn't call for all that much animation, but the way everything moved worked well. I really liked the use of the theme for this one – in a way, you explored everything the theme could be! (In the context of an apple, of course.)

Koit: Great voiceover and story wise, a very random but clever direction to take it in. Originality points there !

The audio was crisp and clear, the look of the piece was fantastic.

I suppose my observations from last time will apply to this piece also, that you seem to have little in the way of animation. What you do have are lots and lots of tweens of generally static objects. Whilst I’m not knocking this as let’s be fair, the animation worked, it doesn’t really show off your skills. I know you have them, I just want to see those muscles flexed !

My advice would be, work on more animation rather than general tweens or apparent animation by altering “the” camera placement.

ArtistGamerGal: This piece, much like the last, seemed to take more of a narrative approach for entertainment value as oppose to a visual one, but unfortunately, didn’t have nearly as much comedic value as the last. The video had a clever way of following the theme with the question of sweet and sour in regards to the apple, but never really answered that question. I was sort of expecting it to be answered with some kind of comedic punch line at the end but felt that this really fell short as far as actually having any kind of meaning to it other than asking the initial question.

The way that the images of the apple and the words were shown was very smooth and flowed really nicely with the dialogue, but like the last, this movie would be pretty boring on mute. It just doesn’t seem like much effort was put into the visuals of this piece. You drew very nice cartoony apples, but they barely moved. I really think you should try giving actual character animation some time because you seem to have a good eye for flow, you draw well, and you write some funny scripts.

test-object: Again you manage to dazzle me with amazingly witty writing and a shoutout goes to sirundead for his great voice-acting. The animation had very standard movements, but the addition of some subtle tricks like blurring or colour-changing makes it extremely organic. I will be a tad more ‘stern’ and say that I would LOVE to see an actual story involved next time to support the clever wordplays.

Terabiter

Terabiter

Terabiter

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

7

5

6

5

6

29

72.5%

Emrox

7

6

6

3

7

29

72.5%

Koit

7

7

6

6

6

32

80%

ArtistGamerGal

7

5

5

5

6

28

70%

test-object

8

7

4

2

6

27

67.5%

TOTAL

36

30

27

21

31

145

72.5%

NMEnterprises: The animation you did have in this piece was great. The fight scene was impressive. I really liked the interpretation of the theme, having the tone of the situation go from one extreme to another. I know you have been short on time, but it would be great to see you continue in the competition.

Koit: Wow. Was I impressed with this ?!

The opening scene lead me to believe that there wouldn’t be much going on as it was just a static pic tweened. Was I wrong !?

Loved the voice acting, sfx worked a treat and the music track added where needed. The fluid animation of the fight was astounding.

It’s obvious that you didn’t have time to complete this, but hey, I for one would love to see the fully fleshed out piece. Please finish it !

I can’t give you hints and tips as you have them covered already.

Well done.

ArtistGamerGal: Very nice! Much improved to your last piece. You really took on a lot with this project attempting to do something with so much action and animated perspective backgrounds. That can be a real challenge! Congrats for getting as far as you did though.

This animation has some wonderful special effect animation in it. Everything from the gun shots, explosions, and smoke looks very well done. I also loved the follow through and overlapping action used with the whip like object the girl was using at the end. I think you have a real talent for 2d special effect animation.

The character animation needs work in a lot of areas. The tellers and the civilians at the beginning were simply clones and it would’ve been nice to see you put some more care into at least changing the colors of their shirts and hair to add some variation to them. I also didn’t like how so many parts of the character move independently. Like how the mouth flaps around without the jaw moving and the arms swing around without the shoulders moving. This looks unnatural a kind of lazy. The proportions of the characters also seemed off at times, but in particular the female character. Maybe she was meant to be a bit stylized, but she was just way too skinny in some poses. Particularly when her back is to us and we can see her boobs on either side. Just looks super weird.

There was also a bit too much grey used in the backgrounds and character designs. I understand this was not a colourful happy go lucky story, but some variation in shadow and light colors could really add some more dynamic moods to this piece. But I loved the animated perspective backgrounds and camera work that flowed with the bomb being thrown and the girl character running all over the place. Great work here.

I really wish you had just simply faded out to the credits instead of adding the “that’s all I got” silly frame. Kind of ruined the cool vibe and just seemed unprofessional. Nothing says these pieces have to be a conclusive story, it could simply be an excerpt from an even bigger story. Overall, you have really improved from your last entry!

test-object: The finished parts of this animation promised amazing stuff! It’s such a sad loss that you didn’t get to finish this. The fighting scene just made my jaw drop. I don’t know for certain what you were planning with during the talking scenes but those actually seemed incredibly dull and lifeless; I’m quite glad you didn’t waste time animating those.

I guess you could try and find a way to make it flow into the movie better? I don’t know man, I’m nitpicking right now, great job all around and finish this thing :D