Nooni Media Animation Extravaganza

It's fun.

Open Round Results

Amazingbouy

Amazingbouy

Amazingbouy

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

6

6

6

5

6

29

72.5%

Emrox

3

3

5

5

4

20

50%

Koit

4

4

6

5

5

24

60%

ArtistGamerGal

5

4

6

4

4

23

57.5%

test-object

5

2

3

3

4

17

42.5%

TOTAL

23

19

26

22

23

113

56.5%

NMEnterprises: This worked well as a story to me, but the ending was a little confusing! I'm guessing the final joyous scene before the end was a drug-induced fantasy? Because those looked like syringes at the end? Anyway, I liked this character, it made for an entertaining short. Also, had to laugh at his not-so-foul language. Nice work!

Koit: Wow, how odd. I like odd.

I liked that the door part of the animation didn’t come at the beginning as people have been tempted to do. So it’s nice to see a set up. I particularly liked his choice of abuse terms.

Art wise it’s not the best, but it kind of becomes a style of its own. The Audio was ok, could have benefited from some more and some better sfx.

The voices were fairly decent but again some work needs to be done on either compression or the original recording source to make it fit in the animation rather than being on top as it seemed to be.

I really liked the outside the door part, being in the room all dark and black and seeing the colours through the window. And the bit where he tripped, that was really well done, timing and art wise.

I felt on the fall the “ahhh” was a bit flat and kind of pulled me away from the feeling I should have got watching that bit. However, it was a nice random part of the animation from a story standpoint. I also love the fact that he died in the end. That’ll teach him for being a gimp in school.

ArtistGamerGal: Animation was mostly fluid, and had decent timing. The drawings looked very rushed and the line quality was shaky. The art style also seemed very simple, flat, and unoriginal. The ending was very abrupt and I didn’t really understand why he ended up in a pile of drug needles in an old teachers’ lounge. Was there a teacher or student that put them there? This just seemed kind of random and not very well thought out. The story needs the most improvement in this short.

test-object: Although the animating on its own was decent enough, this animation lacked some character. The art was crude and very eddsworldish, which on its own is fine, but not particularly memorable. I want to see you ‘do’ something with that style. Make it cruder or cleaner, play with character designs, try getting more detailed, thinner lines, play with lightning maybe... Try and play with the medium and make use of its conventions.

I didn’t like the story much either. There’s a lot of randomness towards the end, but randomness that felt a bit cheap. I have no idea why all of the sudden there’s a pitfall in a Teacher’s Lounge when so far you built up a rough depiction of a school functioning according to logic. What I suggest is making a cartoon where characters are mostly mute and spend some time building on a story or idea you want to bring across. Do you want extreme randomness or a logically built up story? Thinking about these things could help you greatly :)

BobyB64

BobyB64

BobyB64

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

8

8

7

7

7

37

92.5%

Emrox

7

6

3

5

6

27

67.5%

Koit

4

5

5

5

3

22

55%

ArtistGamerGal

6

6

6

5

5

28

70%

test-object

6

5

5

8

4

28

70%

TOTAL

31

30

26

30

25

142

71%

NMEnterprises: Look, I just never expected a story about a theft from a sandwich (or “sammich” as this case may warrant) shop. So this was great. And the animation was very high quality, along with the art style. Very well done.

Koit: A really nice and colourful animation this one.

However, as per some of the other entrants, I always feel like there needs to be sfx, as it kind of just grounds the action in reality a bit more than just having a top level audio track.

Now as to the story, how random is that ? So a lass wants a sammich so steals one and then finds a secret room with lots of sammiches. What’s the story here ? What’s the resolution ?

Scenes that worked really well were the running parts, they are generally hard to do in animation. Also the perspective on the buildings during the running scenes. Good work there.

Overall, I just felt average about it as it didn’t really go anywhere.

ArtistGamerGal: The animation was very smooth and the art style was cute. The walk cycle at the beginning could have used some more ups and downs instead of her head staying level. It was a bit strange that such a cute character would steal something, and I found that sort of funny and unexpected. Although somewhat original, it just seemed strange that after committing a crime, she would be rewarded with something good by finding this door. I almost expected that at first she would be happy to have found all the sandwiches behind the door, and then they would attack her or something, teaching her a lesson for her bad deed. This could be a way to show the viewer that immoral actions can have consequences and provide some kind of lesson or point to the viewer. This could also provide a more entertaining punch line.

test-object: I somewhat dug the elongated character design of Sam and the way you made her hair wave. Would have loved some more of that belly rumbling style of animation where it’s all very ‘elastic’ which meshes very well with this art-style but perhaps that’s personal preference.

The story was built up nice (though securely) and wraps up in a cute little bow. Maybe it ends a bit suddenly and some sort of stylistic break as a climax would have been cool.

DaAtheno

DaAtheno

DaAtheno

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

5

6

6

6

5

28

70%

Emrox

4

4

5

4

6

23

57.5%

Koit

3

4

4

3

2

16

40%

ArtistGamerGal

3

4

6

2

2

17

42.5%

test-object

4

3

7

5

5

24

60%

TOTAL

19

21

28

20

20

108

54%

NMEnterprises: Great surreal entry. This is one that can really be read into a number of ways, and I like that about it. Particularly good point was the robot falling out of the pipe – both animation-wise and character design-wise. Also, even though the robot had no actual voice, and his one line was simply presented in text, you did a good job establishing his character – well done.

Koit: A simple concept, a robot (or whatever) finds a door, ends up some place odd and then gets ousted back to where he started. Thing is, on that journey, nothing happened other than him falling into some water.

Who was he ? Why was he there ?

This could have benefited from audio sfx throughout. The start was just silent and so you never felt “in” the animation. Then the track kicked in. Watch the compression though as it started clipping and even the end was cut off.

As far as animation goes, it was very minor. Mostly movie clips being tweened or moved across the stage. One particular part that stuck out was when the grappling arm came down. If that’s going to grab him, part of it needs to be behind the robot for reality sake.

I did like the styling of the art, as in textures and colours.

ArtistGamerGal: This short was very slow moving and not very entertaining. I liked the idea behind the animation (that this character enters through this door and endures all of these strange environments) however the pacing, art, and animation really hurt this creative and fun idea. I wish I had seen more color in the backgrounds of this animation and that each environment had some kind of a unique theme. Instead the backgrounds were undefined blurs that implied water or clouds. Watching that machine slowly float across the screen was just boring. Overall, I think some faster pacing, some more color, and creative environments could really save this. Maybe showing the contrast between the black and white character in his original world, entering all these wild, strange, and colourful worlds, and showing his reaction, would’ve been much more entertaining.

test-object: How do I feel about this one. It has TONS of great potential, but I think you held back a bit too much.

Let’s start off with the character design. He had these box-like shapes, but you didn’t really do anything with them. They had no effect on the story or visual style at all. The idea of a character made out of box-shapes though, is really full of possibilities. Same goes with the use of textures in the animation. They have a lot of promise in them if you take a moment and try molding them into something more than just a texture.

You could always try making a more flat animation if you somehow want to make these 2 work together. You skip on depth altogether and focus on creating architecture for the building as an example.

Some cool ideas in there, just needs some refining :)

DILfreak76

DILfreak76

DILfreak76

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

6

6

6

6

6

30

75%

Emrox

6

4

7

4

6

27

67.5%

Koit

3

4

5

4

4

20

50%

ArtistGamerGal

5

6

5

6

6

28

70%

test-object

6

5

4

2

6

23

57.5%

TOTAL

26

25

27

22

28

128

64%

NMEnterprises: This was great because I felt for the character – even though she was a demon! The monologue was so nice, with the scenes of her making her favourite food, etc. So it made the end all the more poignant.

Koit: I really liked the voice acting in this one. Watch the compression though, try to get it crisper as it allows the action and the audio to merge.

In terms of set up, I thought this one was going to go somewhere, but it just ended.

Whilst the artwork wasn’t the best, other aspects such as the transitions and the voice work kept me gripped. I just felt let down by the ending.

ArtistGamerGal: This story had a very interesting narrative quality to it, but the animation seemed somewhat repetitive with very even timing. Line quality also really needs some work. The brush seemed way too thick in places and at times made it hard to make the character out. It might be a good idea to try zooming in more and reducing your brush size to have more clean line work. This animation appears to imitate an anime type style, which isn’t all that original. Also, the whole, “my dad is a demon” element seemed ripped right out of an anime as well. This made it feel somewhat unoriginal. I was also disappointed with the ending. It felt like we just met this character and we are listening to her story about her father, only to have her find him dying. It would have been nice to have found out that maybe the father was dying because he had to sacrifice himself for her or something along those lines, giving his death and their relationship meaning.

test-object: I’m not much of an anime fan so maybe I’m not picking up all the imagery or symbolism, but this simply confused me. We meet a girl whose father is a demon/convict/robot but then on her birthday something happens to him which isn’t explained at all. I’m sure you meant this to be tearjerking, but mostly I’m still waiting for an explanation to what happened and why she’s sad. You can’t just tell people ‘this is sad’ and play piano music over it. You have to show them why it is sad and build up characters.

The smaller visuals are definitely the best part of this animation; the childlike drawn monster getting metal bars drawn in front of him, the part where we only see her silhouette, the part when she opens the door… I would love to see more subtle, open things like that. The main style you handle makes the animation feel rather clogged and gives no space to breathe.

=^3^=

HDRevill

HDRevill

HDRevill

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

4

5

6

6

8

29

72.5%

Emrox

3

4

3

5

5

20

50%

Koit

2

4

5

5

4

20

50%

ArtistGamerGal

1

2

5

4

5

17

42.5%

test-object

2

2

4

5

4

17

42.5%

TOTAL

12

17

23

25

26

103

51.5%

NMEnterprises: I have watched this so many times, it is hilarious. You nailed the humour I like, evidently. Points for placing “NMAE” in it, too! Many of the scenes could have done with more animation, but overall this just had such a great simple charm to it.

Koit: Nice and colourful.

I liked the look you gave the characters, just a shame that in most respects they weren’t brought to life. If someone is walking, try to have their arms move at least if you’re not going to see their legs moving. Else it’s all too South Park.

I like that you attempted to put sfx in at the right places. Unfortunately though, sfx needs timing and accuracy of sound else it has the effect of pushing you away, rather than pulling you into the animation.

I would suggest that you need to improve timing too. The scene where the 1st chap walked up the stairs, didn’t need to be that long. Add that with a painfully sounding sfx clip. You could have cut that part in half or even to a third its original length and it would have contributed better to the mood of the piece.

The finding of the book. Why was it there ? How did it get that person to the magical land. It was nice that he was sliced in two, but why ? What did it ?

ArtistGamerGal: The animation in this short was very poor. It was painful to watch the characters be moved around like flat pieces of paper across that stairway/hallway. It really seems like you drew the characters as little as possible and just reused and moved around the same poor drawing. The story was a bit strange and I didn’t understand why the boy was cut in half when he appeared in Narnia (I assume this was what you were referencing with the faun character). Was that just the consequence for touching the book? This was just very abrupt and random. However, I did laugh at the drawing of his bubble butt when he was cut in half on the floor. Please work on your drawing skills and try to do more than just move around the same drawing when attempting animation.

test-object: The animation was overall very, very stiff. Shots weren’t particularly playful or stylized, it was all far too simple; a shot from medium distance with characters not moving around too much. If you don’t like to animate a walking cycle, try fixing it some other way with a different sort of shot but just making them bounce sort of hurts the entire thing. You can easily work around that. When flipping a character, don’t forget to flip words a second time.

In terms of structure and overall idea, I can somewhat give you the same advice as Amazingbouy which I definitely want to forward you to. The joke doesn’t really work amazingly because it sort of comes out of nowhere. It’s a cute reference but there’s no real set-up or juxta-position. Try muting your characters to encourage gestural movement and visual connections.

Don’t let this criticism get you down though, keep animating, you’ll find your style. Just try and play a lot with ideas and drawings. Draw some cartoon characters from life.

Hikarian

Hikarian

Hikarian

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

7

8

5

5

6

31

77.5%

Emrox

7

7

6

6

5

31

77.5%

Koit

6

6

6

6

5

29

72.5%

ArtistGamerGal

7

8

6

8

7

36

90%

test-object

6

7

2

4

2

21

52.5%

TOTAL

33

36

25

29

25

148

74%

NMEnterprises: I liked the creepiness of this – whenever I thought of this theme, I thought of a mysterious atmosphere. The only thing I found a bit jarring was the line of “now that your parents are dead.” That seemed like quite an indecent thing to say – even if the guy's parents were long gone! Really good work, though, especially in terms of art and animation.

Koit: Good voiceover and sound effects.

Nice artwork throughout, although from an animation perspective the lip sync didn’t seem to work (although this could have been the fact that it was youtube-ised).

I like that the ending is individual, in that you can kind of make up your own idea as to what was/is in that room. It’s nice that you didn’t make it a clear thing and so allowed the viewers their own option.

ArtistGamerGal: Very nice overall. You draw your characters very thoughtfully and have some great drawing skills. The characters feel 3-dimensional as they move and you have decent timing in your animation (maybe a bit slow at times like with the walk cycle at the beginning which also needed more in-betweens). Overall this was great, but here is some constructive criticism: I feel background art is not your strongest area. The color choices were very matte and without much shine or shadow and felt very empty. In the first backgrounds with the house, the perspective is off. I understand that the parents are dead and that maybe the character has packed up their belongings, but I felt you could’ve at least filled the background with some boxes or just bring the camera in closer at times to eliminate all the dead space. It might be good to plan out storyboards first to avoid this issue. The art style was cute, but didn’t feel original. It seemed like it was ripped right out of an anime movie. The thing that I think you could improve on the most in your character animation is by far the lip syncing. Anime has extremely poor lip syncing and is a terrible model to learn from for this since they rarely use the tongue or teeth and often just flap the same triangle shaped mouth. It would be nice if the teeth and tongue were drawn and used and that the mouth had depth instead of just being a matte pink triangle. You would really benefit from studying some classic American animation and stepping away from anime style because you could really develop your own style and expand your horizons. Keep animating!

test-object: As beautiful as many people might find this, I find it a bit… unremarkable. That’s not to say it looks bad, not at all, you definitely have the skills and motivation. The problem I see is that you don’t really use animation’s medium to its full advantage. This trailer might as well have been live-action and it wouldn’t have made a difference. If you look at short clips like ‘Night and Day’ from Pixar as opposed to this, you’ll see what I mean.

A friend of mine also pointed out the ‘generic’ factor in this animation. Big old creepy house? Check. Little girl warning someone? Check. Monster that looks like Sadako from The Ring accompanied by TV static? Check. I have to agree with him on that. There seems to be a lack of personal input or ideas in terms of story. Maybe this was purposeful, but if it was some sort of satire, I missed it.

So far for what it isn’t. For what it IS however clearly shows you have a lot of drive behind you, which is a very important factor. Your character designs are very charming and you have great ideas of shots, angles and style. The movement itself is also VERY well handled. Now it’s your turn to have these amazing qualities support on a slightly firmer base.

MihaP

MihaP

MihaP

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

7

7

6

4

6

30

75%

Emrox

5

5

5

4

6

25

62.5%

Koit

5

4

6

4

3

22

55%

ArtistGamerGal

5

6

8

6

7

32

80%

test-object

7

6

5

4

5

27

67.5%

TOTAL

29

28

30

22

27

136

68%

NMEnterprises: Nice combination of art styles! I only really got a vague story here, though. I am still not sure what, exactly, was going on, but it was great to watch! Especially the transitioning of the 8-bit art into the hand-drawn art.

Koit: I like that you fused a lot of different animation styles together, from sprite to fbf to stick style. There’s plenty in there to satiate all animation aficionados.

In terms of the story, hadn’t a clue what was going on or why.

For the next round, should you make it, try and make a clear storyline so that it feels like you have achieved something. What I mean by that is that allow the audience to feel a resolution to something they cared about. I had no idea why those people were fighting or why he went into a tree.

ArtistGamerGal: Wow! This was very original and entertaining. I really enjoyed the sprite like art style and how the character changed style as his journey progressed. This was a very fun and innovative idea. I really felt the attitude of the character in the drawings. I loved how the music matched the art style and action as well. I felt that at times the animation was weak and slow (mostly at the beginning) and that despite the character being in the sprite style he still could’ve had a smoother walk cycle. This animation somewhat reminded me of adventure time, with the whole whimsical world and single boy with a sword idea. The part that was unclear to me was during the part when he was in a stick figure form and seemed to be sipping something over and over again. I don’t think I really understood what was happening here. It was also hard to make out the stick figure characters since they were dark grey on a black background.

test-object: Wow. What an opening. The pixel animation was very impressive and I especially enjoyed the ‘special effects’; the purple aura building up, the first enemy disintegrating, the explosions… The music DID get a bit grating towards the end and the chiptune nature became somewhat unfitting seeing the pixels made way for a different style as he entered the new world.

Towards the ending things got a bit confusing. I believe you started losing interest at that point, which is a shame because the pixel part of the animation really shows enthusiasm, talent and very clever ideas.

The story was fairly basic although not really explained that well. I had to watch it a couple times to notice the bird was being held captive by the skeleton king and that could have been established really easily with perhaps some close-ups. What I also really want to see you do is work on character design a bit more. Especially the main character looked rather bland for the adventure he’s going through. Apart from that, really good job, keep at it :)

PPKs

PPKs

PPKs

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

4

6

6

5

5

26

65%

Emrox

2

3

7

5

3

20

50%

Koit

2

2

4

4

2

14

35%

ArtistGamerGal

2

4

6

3

4

19

47.5%

test-object

1

4

5

6

6

22

55%

TOTAL

11

19

28

23

20

101

50.5%

NMEnterprises: I think this would have been a lot better with some voices, but that might have taken away from the atmosphere of the piece. It was deeply surreal – the music really helped that. And even though there wasn't a lot to hear, it was an engaging story. Existential dilemmas are always interesting subject matter.

Koit: I found very little animation in this from start to finish. It was mostly very basic drawn shapes with a few motion tweens here and there. I liked how you filled the bookcases and the bit where the chap walked by the bookcase where it moved perspectively, that was really well done.

I found the story very boring and felt like I wasn’t involved in it at all. The subtitles, whilst I appreciate that you tried to tie the colour of them to the colours of the characters, were often very hard to read. In addition, re-read your subtitles and check for spelling mistakes and punctuation. A more natural read helps viewers with subs.

I kind of liked how it ended, in that he was clearly a character in a flash document, as in he was in the library. That bit worked well.

My advice for the future would be to work on actual animation. Have characters move rather than just simply be static. After all, that’s what animation means.

ArtistGamerGal: Very slow moving. This entire animation needs to move faster. I really enjoyed the soundtrack and felt like it really set the mysterious mood and helped this piece tremendously. I also really liked the initial idea behind this. This would have been much improved if there had been voice actors used instead of text. Maybe have the voice actors speak monotone so that they seem almost hypnotized by the library. The perspective was off at times with the books shelves. I also felt that despite the obvious intention of having simple undefined characters that you could’ve maybe given them very simple drone like faces to help reinforce their monotone or hypnotic like state. The punch line also seemed completely random. The story seemed to be trying to express a deep thought provoking ending only to randomly place him in a flash workspace. I was really hoping for something more meaningful since the rest seemed so philosophical.

test-object: Let’s start off by saying that this animation had a severe lack of movement. It felt a bit like watching drawings follow up on each other most of the time. You could have played a whole lot with the imaginative setting and both the colors and looks of the characters which would have made this a far more interesting experience.

Did this need voice acting? Maybe not. I will say the music DID add that transcendent tone to it all and perhaps voices would have ruined that. However, I’m not a big fan of having the text just beneath the characters as subtitles, especially in an animation as static as this one. Surely a better solution could have presented itself.

sandwich-eater

sandwich-eater

sandwich-eater

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

4

5

8

8

8

33

82.5%

Emrox

4

4

7

6

7

28

70%

Koit

4

6

7

6

7

30

75%

ArtistGamerGal

4

6

7

7

7

31

77.5%

test-object

4

5

5

5

8

27

67.5%

TOTAL

20

26

34

32

37

149

74.5%

NMEnterprises: So funny. Another great “explaining something in-depth” moment, I have come to know and love your animations for these. And the great humour. While the animation and art are very simple, they do carry the other aspects of the animation very well.

Koit: I liked this immediately. That little yellow chap was so excited to be involved but then he got ousted. Nice.

The simplicity of it was part of the charm, along with the simple contrast of white backgrounds vs nicely coloured characters.

In terms of animation, there was not a lot there. I think that the lip sync, whilst adequate, could be improved with just extra frames between each mouth movement. It looked slightly odd.

The audio was clear and well acted vocally. I enjoyed the nonchalance of the tree too, not giving a shit. = WIN.

My advice for next round should you make it, work on some frame by frame stuff to really show off your animation skills, as well as the lip sync issue I mentioned above.

Overall, I liked it a lot.

ArtistGamerGal: Funny! It was nice to see someone step away from the whole “portal to another dimension” type story and instead just make fun of the entire concept. The announcer voice actor was hilarious and worked really well. The writing and voice acting are the strongest things in this animation. Artistically it is a cute and simple art style, but animation wise, this was pretty poor. The animation provided little to no entertainment value. If I were to mute this animation, I would be extremely bored at the lack of movement. The lip syncing was also off and just seemed to use the same fixed mouth positions over and over and didn’t really deviate even when the character was more enthusiastic or surprised. I’d really like to see you attempt more actual animation in the future in combination with your clever writing and great voices.

test-object: Some very clever writing and a very fitting, if simple style that suits it. The voice actors definitely deserve a shout-out for their great work. Really can’t say much else but good work :)

Terabiter

Terabiter

Terabiter

Judge

Animation

Art

Originality

Structure

Entertainment

TOTAL

%

NMEnterprises

6

6

6

5

6

29

72.5%

Emrox

5

5

4

1

3

18

45%

Koit

4

4

3

2

3

16

40%

ArtistGamerGal

6

5

6

4

5

26

65%

test-object

4

3

6

5

4

22

55%

TOTAL

25

23

25

17

21

111

55.5%

NMEnterprises: This was a nice short story, but I was left confused. He had created his own asylum? I just realised it's a paradox – he is mad. Yet he was only imprisoned... by his mind? Very interesting concept! Well done.

Koit: Very short animation indeed. Although what little there was, was decent. There was some rather fluid frame by frame action which was impressive. I liked the effect of the wall “door” popping in and out and also your audio was clear and effective.

As far as storyline goes, there was little to like for the viewer. It was so short that you didn’t really know what you’d just watched.

At the beginning I thought this was going places, however, it just ended.

ArtistGamerGal: After watching this animation a couple times, I still don’t think I fully understand it. It says “mental institution” outside, and yet the character seems like he is in a prison cell. The guard seems like a robot and I can’t figure out whether or not the strange wall is an illusion of his mental instability or this is some kind of futuristic world and it really is a portal. There really wasn’t much structure to this story. It felt somewhat unfinished. There wasn’t much animation, but the animation it did have was pretty fluid. Line quality could be cleaner. The weakest element in this is its abrupt story.

test-object: As I watch this, the first thought that goes through my mind is that you don’t really seem decided on an art-style yet. One time the outlines are thin, then thick, you go overly detailed and a second later much rougher. I liked some of the quick movements that still are readable, like the bird passing by and him running away but it’s all a bit over the place.

I’m not overly impressed with the plot twist. ‘He was crazy all along’ is pretty much a trope of its own and would have actually liked to discover the workings of this strange roboticized prison instead.